This page is a community-based platform, where fans and other players can share their experiences in the game and share their own personal tips and Builds for other new or old players of the game. PC will run at 60 fps and Console versions will run at 30 fps.ĭark Souls 2 Wiki Guide: Everything About Dark Souls II Wikiĭark Souls 2 Wiki Guide compiles different guides, tips & tricks on all the features available in the game, which includes all Classes, Abilities, Stats, Weapons, Equipment types, Build recommendations, obtaining different types of Items and each of their effects, how to complete Achievements and gain Trophies and more. ![]() A new graphics engine was created to address frame-rate issues and give the development team an extra tool for creating atmosphere.The story is presented in the same fashion as Demon's and Dark, unobtrusive and discoverable by players who wish to dig deeper.The variety of ways to die has been prioritized but the focus is still on fairness. The difficulty level will remain, with the focus staying on learning from death to overcome challenges.Bonfires and covenants return, as do gestures.As the game's protagonist, the players will embark on a journey to remove from themselves the affliction of a curse.The game is not a direct sequel to Dark Souls.The original game's appeal lay in its renowned difficulty and trial-and-error approach, one that Dark Souls 2 promises to sustain.Īs of the 24th of March, 100 million souls have died on PS3, and 35 million souls have died on Xbox 360. I liked the beginning the best, because I enjoyed being creeped out in a too-quiet apartment building and a paranoia-inducing grocery store, but I also enjoyed the not-even-remotely-unsettling later portions when the shifting story led the vibe from psychological horror into conspiratorial mystery.Dark Souls 2 Official Website Developed by From Software, Dark Souls 2 is a sequel to the critically acclaimed Dark Souls, an action RPG with estimated sales of over 1.5 million units. One of the four main areas, the quarry, really overstayed its welcome - it felt like a chore in some moments. Technical issues aside, the scope and length of In Sound Mind are about where I’d like them to be. I feel like this will be fixable, and I lost very little progress, but it’s another blemish. Worse yet, I had several crashes, all related to a particular foe. (Note: there aren’t PS4 or Xbox One versions of this game.) This isn’t a great-looking game by any means, so that performance is disappointing. The frame rate is frankly all over the place, to a degree that I would’ve expected more from a potential PS4 version. Not to the point where I’d say to avoid it - it’s all “playable” - but lower your expectations, for sure. I’m not sure if the PC version will fare any better, but the PS5 edition was really messy on a technical front. ![]() Your main items are a flashlight (which runs on finite batteries), a shard of glass (that can slice and reveal hidden kinda-mystical clues in its reflection), a handgun (for the inkblot creatures), a gas mask (for fumes), and several others I won’t spoil. ![]() I spent two to three hours in each of these places, to say nothing of the three-story apartment building hub, which can be peeled back a little bit more every time you return with a new weapon or tool. ![]() There’s the mart, as described above, as well as a shoreline with an all-seeing lighthouse, a quarry with a hush-hush factory, and a forest with a heavily fortified bunker. I got completely, annoyingly lost for half an hour, twice. Every zone is its own sprawling sandbox, which can be fantastic for puzzle-lovers who want a lot of freedom to explore and not-so-fantastic when you’re stumped on where to go next or how to get past a certain obstacle. These four disparate locations all have a unique, recurring threat that will make things tricky for you as you scrounge for puzzle items, ammo, HP-restoring food, and secret pills that offer permanent buffs to your health and stamina, among other stats.
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